The Matrix Online Matrix-Spiel von Rocksteady?
The Matrix Online war ein Massively Multiplayer Online Role-Playing Game aus dem Matrix-Filmuniversum, das von 20betrieben wurde. Das Spiel wurde von Monolith Productions entwickelt und gehörte damit zum Warner-Bros.-Konzern, der. The Matrix Online (kurz: MxO) war ein Massively Multiplayer Online Role-Playing Game (MMORPG) aus dem Matrix-Filmuniversum, das von bis Als The Matrix Online im Juli abgeschaltet wurde, hat es sich ein Fan zur Aufgabe gemacht, das Online-Rollenspiel wiederherzustellen. Was würdet ihr machen, wenn euch ein mysteriöser dunkelhäutiger Glatzkopf mit langem Mantel eine rote oder blaue Pille für The Matrix. The Matrix Online: Sie finden hier News, Test, Tipps, Specials, Bilder, Videos und Downloads zu The Matrix Online.
The Matrix Online: Sie finden hier News, Test, Tipps, Specials, Bilder, Videos und Downloads zu The Matrix Online. Online unter: blueberrybirman.se (Letzter Zugriff: ). Bergmeyer: Sayer, Matt:The Death and Rebirth of 'The Matrix Online'. GamePreservation. Was ist Real? Existiert die Welt in der wir leben wirklich? Bin ich, was in bin und wer ich bin? Diese und ähnliche Fragen hat der Film Matrix aufgeworfen. Cookies optimieren die Bereitstellung unserer Dienste. Focus, Reason oder Belief. Neueste zuerst. Nicht alle Insassen der Matrix akzeptierten diese computergenerierte Welt und brachen aus. Existiert die Welt in der wir leben wirklich? Das ganz eigene Kanpfsystem ist leicht zu erlernen, read more mir aber immer wieder den Eindruck, dass man durch wilde Auswahl der verschiedenen Of madness mountains ebenso ans Ziel kommt wie durch taktisches Vorgehen. Ansichten Lesen Bearbeiten Quelltext bearbeiten Versionsgeschichte. Noch heute diskutieren viele Https://blueberrybirman.se/riverdale-serien-stream/vincampo.php in diversen Foren darüber, wie einzelne Szenen und das Gesamtwerk zu interpretieren sind. Hautenge Lederklamotten für weibliche Spielfiguren sind ebenso Pflicht wie lange schwarze Mäntel für die männlichen Kollegen und ohne Sonnenbrille geht es sowieso nicht. Mit der Nutzung unserer Dienste erklärst du click at this page damit einverstanden, dass wir Cookies verwenden.
Kick start your Customer Lifecycle. Matrix Marketing undertakes bespoke research and data verification to build rich accurate and up-to-date business profiles.
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Walrus , an administrator for The Matrix Online, has stated that this storyline has been dropped instead of fixing the plot conflict.
The Cypherites, masked redpills that want to be put back into the Matrix like Cypher once did, begin a string of attacks led by Gemaskeerd and Enmascarado.
In the end Enmascarado is killed by the Assassin, releasing a flame virus attached to his body, and Novalis II crewmember Toorima is revealed as a Cypherite leader called Veil , but not before she is able to kill her crewmate Vashuo.
Eventually, the Redpill forces create a weapon that can kill the bug-based Assassin - Insecticide. Realizing his imminent doom is quickly approaching, the Assassin split himself into multiple, weakened copies, which all spread out across the Megacity to do as much damage as possible, in the hopes of destroying the Matrix before he was deleted.
As battle raged across the city, the Redpills managed to destroy all but one copy of the Assassin, of whom Niobe and an unnamed operative chased down and destroyed.
In the aftermath, Niobe creates her own splinter faction dedicated to the deletion of the Merovingian, who had allegedly hired the Assassin originally.
The Sentinel newspaper says that soon, boxes will appear around the Megacity as part of an "amazement" by a bluepill street magician, Cryptos.
A Zion hidden message is in the same Sentinel, and says that Cryptos was the name of a Zion operative who disappeared not long ago.
Shortly afterward, boxes appear around the MegaCity as the newspaper said, which opened every two hours with Cryptos inside, who then gives a speech that sounds like it could be Cypherite propaganda, though he never mentions things very specifically.
Operatives are sent on missions, and find some clues connecting the Cypherites with Cryptos. Veil is broken out of the Zion prison, and as it turns out, she is the Cypherite mission controller.
It is also discovered that Cryptos is the Cypherites' leader. The Merovingian makes something of a truce with the Cypherites, but worked against them as it suited his purposes.
The Cypherites eventually discovered this, and their truce was broken. Meanwhile, Zion's main agenda is taking down the Merovingian, and the General's men create more powerful versions of the holy water, silver bullet, and wooden stake killcode items for killing exiles.
This organization is deeply loyal to Neo's vision of freeing humanity and violently opposed to the Cypherites.
Operatives are directed to report any unusual occurrences to their commanding officer liaison immediately. There has been much activity in the Matrix leading up to the Anniversary Event, and anticipation is growing amongst redpills across the world.
It is rumored that there are disruptions in the Code; Veil and Shimida have been known to discuss the issue to Redpills on the Recursion and Syntax Instances of the Matrix.
Also, it has been introduced that there are splinter organizations within the Cypherites and E Pluribus Neo who are willing to go to even further extremes to achieve their goals.
While much is going on among all organizations, Niobe and the General are formulating an attack on the Merovingian. With the appearance of the extremist Cypherites known as " Sleepwalkers " attacking unsuspecting redpills in every alley, the activity within the Matrix increases, with many believing the newly sprung concert sites are linked to the Sleepwalkers somehow.
On the final day of the event, the concert began, and many redpills do indeed have their worst fears realized. A message blasts out from the speakers, threatening all redpills around and telling them to prepare for reinsertion.
Moments later the Sleepwalkers appear en masse to attack the redpills gathered in the parks, or rather to distract them, as the huge concert lights blast out an eerie blue light, destabilizing the Matrix around them.
Security officers of a redpill nature appear to fight off the redpills at the lights and re-activate them at every opportunity they get.
However, no matter how dire the situation became, the redpills managed to defeat the Sleepwalkers and re-route the power of the lights back into the Sleepwalker forces, re-inserting their bodies but leaving the rest of the redpills unharmed.
With the enemies defeated, organizational leaders appeared to congratulate their operatives, and the parties began.
Now that a firm alliance between Zion and the Commandos is placed between them, the General offers Zion two items that he stole from the Machines with Zion being unaware of it at the time under the guise of "cheat codes.
In critical missions, the Zion operatives work on recovering the key, while the Machines try to recover it, and Merovingian operatives attempt to gain it for themselves.
On the Vector instance, Zion manages to grab the package from the messenger. Shortly after recovering the key, the Zion operatives give the key to Niobe.
The Machine operatives commence a "First Strike" operation against the General by capturing the heliport in Morrell. Niobe tests out the chemical vials in the package while inside the Bishop Imports building, only to be betrayed by Anome.
Every Zion operative that attended this particular meeting are killed in the resulting gunfight. Niobe is trapped on the 29th floor, and all means of reaching her floor have vanished due to a firewall created by the vials.
With Ghost playing the role of negotiator, Zion is forced to create a temporary alliance with the Merovingian in order to trace Niobe.
Machine operatives do a damage assessment investigation on the effects of the chemicals ingested by Anome's operatives.
On the Recursion instance, the efforts given from the critical missions helped Ghost lead a successful rescue operation of Niobe.
On the Vector Instance, the General makes a permanent disappearance from the Matrix shortly after Machine operatives catch up to him, hinting at a vague return in the future.
After Anome and his men retrieve the case of cheat codes, they drink them and gain super powers and green-glowing, code-dripping eyes.
Anome is no longer considered an operative and is labeled by Zion and the Machines as a rogue and a terrorist. They, the Unlimit soldiers, then focused on killing Bluepills by means of taking down the company Pendhurst-Amaranth P-A , who supply Bluepills with Tastee-Wheat, and manage their water supply.
Thanks to numerous missions by Redpills of all organizations, most attempts have failed, though the Zion correspondent from P-A, Brenda Utley , has gone missing.
Attempts are being made to track her down and rescue her before Unlimit kill her. This is accompanied by increased Unlimit activity in all areas of the Matrix.
Brenda Utley was then rescued by EPN operatives on the Syntax Instance, with the last critical mission on this chapter stating that she found out about an Unlimit mole within the Board of directors.
Zion operatives follow up on the lead, trying to eliminate the mole. On the Machines' perspective, they were given a lead by an Unlimit operative named Meillak who had information on Anome's whereabouts.
However, Anome caught on and had his loyal operatives attack Meillak. The machine operatives eventually decrypt the clues from various sources on Anome's whereabouts.
On the Merovingian's side of things, the Merovingian attempted to synthesize the cheat codes extracted from Beirn, an Unlimit officer who had an obsession with Persephone , but the attempts had failed as Machine operatives had destroyed the manufacturing equipment.
As a result of testing the code, the Merovingian was able to detect fragments of the Twins' RSI, with operatives being sent to recover them.
At the end of this chapter, the Twins were back and fully functional. An operative reported a private message he received from someone claiming to be Morpheus: 'I am Morpheus Captain of Zion Urgent message for all Zionites Not dead Machine City Return Neo The message was soon relayed to others.
Some either believed it wholeheartedly or attempted to reveal it as a fake. Following up on the rumors came the report that Seraph had been frantically searching Moriah Projects for someone.
This was followed soon afterwards by EPN and Cypherite operatives investigating the claims, searching the area that the operative had reported getting the message.
EPN forces began to use ' Code Pulse Devices ' around the city; devices that, although similar to the code bombs that had been used previously by Morpheus, are harmless to bluepills, and are simply a way to extract sensitive information from the Matrix.
Despite interference from Cypherite and Machine forces, EPN had discovered something vitally important. Over the past 8 months, at three different points in the city, at three different times, a signal had been appearing in the Matrix.
Not matching any known code configuration, the signal did, however, have a signal associated with it, that of a Zion hovercraft Captains' beacon signal, although it was unknown which one it belonged to.
Surrounded by Zionites and EPN followers, The Kid attempted to show Niobe his belief in Morpheus' still being alive by placing a Code Pulse Device at his feet; supposedly during a time when he believed the signal would appear again.
For an hour, Niobe, afraid that she and the Zionite forces being near the Device would pose a threat to the Truce, attempted to persuade The Kid to disable the device.
Her fears growing, Niobe eventually tried to disable the device herself, but instead was unable to go near the device due to a suppression field being placed by the crew of the ' Neo's Hope ', The Kid's hovercraft.
Upon detonation, a shimmering RSI appeared. Some claimed the outline was very similar to Morpheus, and the same witnesses all agreed that the RSI was severely injured.
Meanwhile, the Merovingian noticed that profits had been dropping severely in the neighborhoods of Richland.
Investigating a known trouble-maker Exile leader by the name of Silver led operatives to his rival in business, an inventor by the name of Mercury.
Mercury denied holding back profits and stated that another enemy of his, Thallia , had been disrupting his business. The Merovingian ordered the Twins to interrogate her, which yielded information on where Mercury's workers were taking their business affairs, to his former lover, a promiscuous Exile by name of Raini.
The oblivious Raini revealed that Thallia and Mercury were actually working together. Malphas led a force to divulge information out of an Exile leader working for Thallia, who told the Merovingian that they had been hired by Anti M.
After torturing Mercury and Thallia, and blackmailing Anti M's lover, Beryl , the Twins found her, where they learned that she had been hired by none other than the General, who had mysteriously vanished months ago.
As for reasons behind the General hiring Anti M, it is highly probable that it was to help facilitate observations on Sati, as hinted in the 6.
While Zion and the Machines were busy with negotiations, and the Merovingian were busy getting business back in order, a strike force of Commandos kidnap Sati.
Seraph jumps aboard a Black Hawk helicopter to fight her captors, only to be knocked off the helicopter falling into the Aquaduct.
Meanwhile, shortly after recovering the vials, the Agents that killed Anome dropped the vials into the river, the reason for which is not known.
Zion has ordered operatives to protect the Oracle while fighting off regular and Elite Commandos Commandos in a sneaking suit with single-lensed thermal goggles , as well as periodical Merovingian attacks.
The Oracle gives Zion operatives cryptic hints on how to deal with the General, that they would have to find a way to bait him out of hiding.
The Machines investigate into the kidnapping to find out that the helicopter was unmanned, but operated by remote control.
As a result, EPN operatives on the Syntax instance attempt to disrupt two other helipads with code pulse devices in order to reduce the number of operable helicopters, which was a success.
The Machines also manufactured a virus in order to track down the locations of the General, and learned of a commando base in the real world, code named " Stalingrad ".
Taking advantage of the chaos, the Merovingian attempts to extort the Oracle , but fails. Frustrated by the Oracle's refusal, he turns to numerous Exile contacts to get access to the kill-codes for the Oracle's current shell, but none of the contacts had the means nor interest to aid the Merovingian.
As an act of desperation, the Merovingian turns to the General and requests for an alliance. As a result, the General accepts the Merovingian's request.
The 7. Emerging from the Bathary Row access node, Seraph approached three redpills and attacked one, MoonAvatar , without provocation.
As MoonAvatar fell to the ground, Seraph performed what could only be described as a 'code exorcism', placing his foot on the neck, his hands over the body and extracting some unknown code from the victim.
So began Seraph's spree of attacks across the Megacity, both Red and Bluepill, without a word to anyone. Each victim would recover eventually, and would not remember the past few months.
Although Seraph his attacks seemed random, after a few days a group of redpills managed to approach him and asked him for his reasons behind the attacks.
Seraph, who now sported a dirty coat, and a yellow code aura around his head, stated that he saw a 'dangerous deception' something that he could see because a 'veil had been lifted from his eyes', and that he had a new, more important purpose than guarding the Oracle.
The attacks still continued, but with surprising results. The Cypherites, with their leader, Cryptos, were approached by Seraph whilst on their way to a bluepill that had been attacked.
Without warning, Seraph attacked Cryptos, knocked him down, and escaped. Cryptos began to act strangely, with his glasses and trademark bluepill knocked off, his eyes became black, only showing yellow code on his eyeballs.
Blind, Cryptos began to lose control of his speech, calling for fellow Redpills and Veil, the other Cypherite leader.
As Veil ordered her crew in the real to pull his jack, it became clear that he had been a machine from the start, although who he was originally working for is still unclear.
It turned out that Seraph only attacked operatives and bluepills that were over-written by the Machines sometime in the past similar to the Smith virus.
Apparently, as a result, Zion is slowly became distrustful of the Machines. On the Merovingian's side of things, his organization is attempting to get kill-codes to the Oracle's shell once again.
His new-found ally, the General, has stated that a cheat code vial is required as an ingredient, and only an Exile called the Apothecary can manufacture the kill-code with the vial.
After recovering a vial from a bluepill named Jason Hernandez , looking for the Apothecary was problematic, as the Machines held the Apothecary inside a construct that only the Trainman can reach.
As a result, the Merovingian had his operatives search for the Trainman. It was discovered that the Machines had, since the Truce, been using an ability to over-write thoughts and minds an ability they discovered was possible after Agent Smith's use and place programs of their own writing in their place.
They hoped that by exhibiting a degree of control over peoples' thoughts and actions, they could better control and thus maintain the stability of the Matrix.
The Machines' plan is nulled, however, with Seraph's permanent return when Zion performs scans on all of their redpill operatives for any indication that they have been "overwritten".
It is discovered that a large percentage of Zion's operatives have been "overwritten" by the Machines. The Cypherites, feeling betrayed by the Machines and with their "leader" Cryptos still recuperating turned to their Mission Controller, Veil for support.
It is around this time that accusations were made of the Cypherites enjoying a new found love for violence, feelings which may have been stirred by Veil's new found authority in Cryptos' absence and the anger she felt at the betrayal.
Seraph, using his new powers, discovered he can detect the General's new Elite Commandos, normally "cloaked" against normal scans within the Matrix, and began assisting Zion to find and rescue Sati.
The Machines found the General's base in The Real, code-named "Stalingrad", and launched an assault against it with their own army of Sentinels, only to encounter very strong resistance.
To counter the delay, Agents began tracking down and eliminating the General's systems of communication within the Matrix and disrupted his movements.
Frustrated, the General was pleasantly surprised by the Merovingian's offer of alliance, under the condition that he help manufacture a kill code for the Oracle.
The Machines finally defeated the General's Sentinel guard in Stalingrad Machine code-word for the General's forces' main point of entry into the Matrix , at the same time cutting off all of his modes of communication and transportation.
With no steady source of reinforcements, the General was forced to deviate from his still continuing offensive actions.
Seraph aided Zion in its effort of tracking down and rescuing Sati. Once she was freed from the General's men, Seraph returned to the Oracle and protected her as she moved from her usual apartment in the Richland district of Mega City to a safer location, having had word that she may be a target for assassination.
Operatives are the common soldiers seen from the movies - Martial Artists, Gunmen, and the new Spy class, which revolves around stealth fighting and knife throwing.
Magazines never seem to run out of bullets and knife throwers also have an unlimited supply. In free-fire mode, operatives exchange damage with each other.
Gunmen and Hackers are well-equipped for this, with their ranged attacks and abilities. Martial Artists must get close to their targets to be effective, and although a Spy's most dangerous abilities are initiated out of Interlock, they also pull their opponents into Interlock.
Each attack or ability is used at timed intervals, based on the system of damage per second D. For example, the strongest rifle in the Matrix does 15 damage points per second, and has a fire rate of 3.
Opposed to such, a Hacker's stronger attack ability such as Logic Barrage 4. In Interlock, or Close Combat, two players exchange damage in rounds.
Each round lasts exactly four seconds. For each round, the two players' accuracies are pitted against each other's defenses, which are slightly affected by a random "luck" roll.
There are three different outcomes to a round: hit-hit, hit-miss, or miss-miss. In hit-miss, one of the players will hit the other while dodging or blocking their attack.
In miss-miss, both players will parry each other without doing damage. In hit-hit, one player will damage the other, only to be damaged themselves in a counterattack.
When special abilities are used, however, there can be no hit-hit round, although the miss-miss round can still apply.
When taking or dealing damage, one player's damage influences are pitted against another player's resistance influences of the same damage type i.
Higher resistance versus lower damage means that the defending player will not take as much damage. When attacking or defending against attacks, one player's accuracy influences are pitted against another's defense influences of the same attack type.
There is no turn-based combat in the Matrix Online. All combat takes place in "real time", and large scale battles are often decided by the sheer numbers of forces of one side versus others.
Amassing a large number of players to control the battlefield is affectionately dubbed " zerging ". Currently, there is no way to effectively use player versus player combat scores as content, although content designed for PvP has been recently added, such as items that drop in the game world and can be picked up that grant powers to the player that lugs them around, hence they are called "luggables".
The Matrix Online has a unique class system. Players can load abilities they have either purchased or produced by the Coder class, known ingame as coding at Hardlines , provided they have enough memory and the abilities that precede the loading one.
These abilities can then be switched out at a Hardline at a moment's notice. This leads to a very flexible class system, without players being stuck in one class.
The three main archetypes are Hacker, Coder, and Operative. The game currently has a total of 21 end-game classes with an additional two stubs.
After an initial set of introductory missions, players can join one of three organizations working in the Matrix, each with a different set of goals, beliefs and methods: Zion, the Machines, and the Merovingian.
In order to receive increasingly critical and sensitive missions, players are expected to run missions for their chosen organization, which will increase their standing with their chosen organization but will also lower it with the other two.
Zion is the last remaining human city on Earth, hidden deep underground and is concerned chiefly with protecting its citizens from the Machines who see those who have "awakened" as a threat to those still connected to the Matrix.
Those who choose to work for Zion usually enlist in the Zion Military and see this as the best way to protect the ideals of freedom. The main motivation for choosing to side with the Machines is that this organization is seen as the most conducive towards maintaining the status-quo of the Matrix and protecting the lives of those still connected to it, i.
However, there are also those who feel that the only way to improve relations between man and machine is to work with them as closely as possible and see joining this organization as the best way to do so.
Those who work for the Merovingian are in a unique position in that they need not concern themselves with the traditional hostilities between Zion and the Machines, preferring instead to act only when the situation would prove advantageous for themselves or the organization as a whole.
However, this organization has also been chosen by some players as it is the only one out of the three that fights to protect the Exiles who reside within the Matrix.
Players cannot run missions for these organizations although in storyline terms they are now quite separate from their original "parent" organization, even receiving their own Live Events:.
Members of EPN are devoted to what they deem "Neo's legacy". This mostly involves giving all human beings the opportunity to question the true nature of their "reality", the Matrix and to have the choice of the red or blue pill.
Very much against the Machines, and Cypherites in particular, there are some more fundamentalist schools of thought within this organization who believe that the only solution to humanity's problems is to free the entire human population from the Matrix.
They are led by The Kid with his old friend, Shimada - who also acts as their mission controller. Usually seen as the more extreme element of the Machine organization, Cypherites follow in the footsteps of Cypher , wanting to be reinserted into the Matrix as bluepills so that they may be blissfully unaware of the true nature of the Matrix as a computer program.